Creative Impact Fund Work Samples
Four Futures (2021)
Four Futures was a trans-media project exploring potential societies at the intersection of climate change and advances in automation will reshape the world in the coming centuries and explore the lives of people living in these vastly different landscapes. A team of 30 artists collaborated on this work digitally and in-person to tell these sprawling stories using performance, comics, visual design, interactive fiction, and other interdisciplinary formats.
Who We Used To Be (2017)
A devised performance exploring myth, history, and the search for Cleveland’s soul. Beginning with Marble Cities in 2012, this project was the culmination of years of theatrical study of civic imagination. Three stories were interspersed with interactive sections where audiences built their collective map of Cleveland’s past, present, and future.
The Wandering (2020)
Made in response to the COVID pandemic, The Wandering was an immersive, interactive pseudo-performance to be experienced by one person at a time. A creative team of dancers, painters, filmmakers, installation artists, writers, musicians, performers, and more constructed a gallery of dream-spaces that told the story of a group of strangers brought together under mysterious circumstances.
Don’t Wander Off (2017)
In Don't Wander Off, the audience/players took on the role of civilian astronauts investigating a strange nebula in a far-away galaxy. This experiment in audience-driven theater blended immersive theater and interactive game mechanics to create a unique sci-fi experience exploring how groups make decisions in the middle of chaos and uncertainty.
Code: Preludes (2014)
Inspired by the beauty of logic and math and the programmers who operate on the boundary between our messy human lives and the pristine world of symbols and equations that power modern technology, this ambitious project was the first of several forays into theatrical exploration of mathematics, continuing on later with The Turing Machine and Broken Codes.
Inferno (2019)
This immersive, explorable vision of Dante’s classic Inferno featured an ensemble of movers, painters, directors, writers, musicians, and performers. Performed on multiple levels in an abandoned warehouse, the nine circles of hell were evoked using theater, dance, visual arts, music, performance art, installation design, and puppetry.
The Last Day (2016)
Like walking inside a 3-dimensional novel, The Last Day was an interactive experience creating a miniature universe inside a series of rooms. Teams of players collectively explored a fantastic world of impossible places as they unravelled riddles, brewed potions, and followed a trail of poetic breadcrumbs to discover the story of The Last Day
The Excavation (2011 & 2013)
The Excavation was a live action museum taking as its subject the life, death and resurrection of Pompeii. The original production utilized branching narrative structure that led the audience to create their own version of the event. Not everything could be experienced, and so each participant received a different version of The Excavation. In 2013, the performance was reprised at the Cleveland Museum of Art as both full performances in the atrium and as mini-adaptations that coexisted in the Exhibition Gallery alongside other artistic interpretations of Pompeii.
Design Work
Excerpts from various lighting, projection, and scenic designs.